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My 3rd Place decks from iSeries £2k side event - Re post with additional deck choice content
Hello Reddit I am uFrag Shalesey. Most of you will have never heard of me. I recently came third place in a very stacked £2k event due to spill over of pros from the Truesilver championship who didn't make it into the main event. Below are my deck lists and a few videos of my matches. Unfortunately I managed to leave the losers bracket final recording and now the file is too big to open. You can also catch me streaming and there is also a link to my youtube site for some offline content. If you have any feedback or requests then drop me a mail [email protected] Bracket Game 1 Winners Bracket - RarestSolnum Game 2 Winners Bracket - Sottle Tixuty Losers Bracket- only last game Molly Losers Bracket - Thijs Brother Deck Lists Deck 1 - Mid Range Paladin Good Match ups - Secret Paladin, Mech Mage, Tempo Mage, Hunter, zoo, Priest Winnable but Tough Match ups - Mid Range Druid, Mid Range Paladin, Reno Lock, Control Warrior Bad Match ups - Patron Warrior, Aggro Shaman (winnable though with good Harrison) So the paladin deck was my opener mostly, it does well vs most decks and has the least polarised math ups. Its great vs control and aggro. There were so many cards I wanted to fit in but ultimately I had to make some tough decisions. Zombie Chow I tried 1 chow and it just was too hit and miss. It sucks when you top deck it late game but it is the king of all 1 drops and it can just straight out win you the early game and carry you through to a win. Therefore running 2 consistently means you draw it. Also the chow coin chow into mini bot is possibly the biggest nuts you can ever draw, esp if you curve into muster. I also find that dropping a chow on say 6 with a belcher or 7 with justicar to fill out the curve and help you fight for board is really great in the mid range macth ups and helps you out value your opponent. Murlock Knight/Shredder I was initially running 1 shredder and 1 Murloc Knight but found the Murloc Knight to be inconsistent now the new murlocs have been added and it's only a 3/4 body as opposed to the 4/3, which can matter in certain situations. I also tested 2 Murloc Knights in practice. I find that when you play Murloc Knight on curve, you never feel super comfortable. You mostly want to play it on 6 with a hero power. So as a 4 drop, I just find the shredder does the job. KeepeAldor I think there are several ways to run keepers/aldors. I found what worked for me best was 2 aldor and 1 keeper. I Have nothing against a 2nd keeper as the card is so versatile and helps you clear a threat much easier than when you aldor something. With keeper, you can also increase the threats on your board by keepering a dude or healing a mini bot with it. CoghammeTruesilver I've seen a lot of double coghammer in aggro pally and in secret pally. I think its fine in those decks but you really don't want your hand clogged up with 2 coghammers in a midrange deck. You want a variety of options with which to control the board and out value your opponent. I've also seen some lists cutting a Truesilver, I think Truesilver is your king of 4/5 drop removal. It removes most competitive 4 drops and you can remove the first half of belcher if you have a spare dude hanging around. Therefore I would never run less than 2 in mid pally. JusticaLoatheb I think you could make room for Loatheb and Justicar if you wanted, you could cut a belcher or a chow or even a Truesilver and in all honesty I really missed Loatheb in Druid match ups where I ran out of steam and the druid keeps pushing until he can get enough minions to stick and combo you. But Justicar certainly was MVP in so many match ups, I don't think you can consistently beat priest or reno lock without it. Belcher This guy doesn't need much explanation. I couldn't run less than 2, great in all match ups. Harrison This guy can be your MVP, bolsters the mirrors and the secret pally match up. Means you can win vs aggro shaman and control/patron warrior. Even good if priest steals tirion or a weapon. Don't always go for the 4 draws off muster vs paladin, you'll be kicking yourself when you are facing down an ashbringer late game with the thought of taking 15 damages. But that doesn't mean you can't use it for tempo on a 1 durability Truesilver or a late game muster to give you card advantage. Quartermaster I really would love to run 2 of these. It's sooooooooooo good with justicar and is a great swing or final nail late game to close a game out. But putting two in would be the same issue as running 2 coghammers, you could potentially clog your hand up and be left with poor options and sub optimal plays. Deck 2 - Casino Mage Good Match ups - Druid, Mech/Casino/Tempo Mage Tough Match ups but winnable - Zoo, Secret/Mid Pally, Priest Bad Match ups - Any Warrior The casino mage has the ability to win any match up and can swing games with a very good flamewaker turn. However I see people fore fitting early game to save coin for a crazy flamewaker turn. If you can get a sorc apprentice to stick, any turns can be massive flamewaker turns without coin, so there is no need to forfeit that early game. Get board as ealry as possible and steamroll to a win. Arcane Blast I find that arcane blast is really good and a solid 1 of as it is very versatile in this deck. You can use it to secure board early game on mana wrym coin turns, you can use it with azure drake to clear 4 health minions or you can use it for crazy flamewaker sorc turns as it ends up free with one apprentice on board. Missiles/Mirror Images I run 2 because i'm greedy and its generally the only way you can beat mid/secret pally or do super swing turns with flamewaker. Also great for proccing Tony for big fireball turns. Secrets I tried two mirror and this is great vs druid to keep tempo. But there are so many spells flying around that you want to counter that I settled on 1 mirror and 1 counter, I think any more secrets may be too much. Such as paladin removal, reno lock removal, druid removal, yeah mostly removal. I think if you can counter a muster or removal and sit behind mirror images a turn or two longer than you should, you just straight up win. Spellslinger I left this guy out and you do miss the solid 3 drop with the free spell. But this list focusses on snowballing fast and I think that's how you win the bad match ups and also sneak some wins in match ups that you should straight up lose. You can play a more mid range grinder version with nexus champion sarad and spell slingers and I think its also a fine way to play this deck. This version is the, I win on turn 6 version and snowballs so fast that one minute its even and next min its over. Ethereal Conjurer If you manage to get to late game, this guy is here to feed you those flamestrikes, blizzards, polys that you need for whatever specific swing you need in the current match up. The 6/3 body also helps in top deck wars. Deck 3 - Mid Range Druid Good Match Ups - Control Warrior, Freeze Mage, Mid Range Paladin Tough Match ups but winnable - Druid Mirror, Aggro Druid, Patron Warrior I don't think there is much to call out about this list for the card choices. We have the harrison tech to help the warrior match ups, mainly patron and also to help the aggro shaman match up. The only change to this list would be the addition of Loatheb and the removal of the belcher. In terms of a deck, this deck doesn't do great on ladder, but it is a tournament staple. If you want to win tournaments, then I recommend that you learn how to play this deck and how to play it well. Mulligan for ramp and innervate for sick openers so you can snowball. Wild growth or Darnassus opener? - So I watched Lifecoach spend 90 seconds deciding if he should go wild growth or Darnassus on his stream. I think it depends, but if they can remove it easily and you don't have a follow up then you always play wild growth over it. If you have a follow up if it gets removed, then roll the dice for ultimate ramps and board presence. Twitch YouTube Shalesey <3
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