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Ideas for new stuff

My friends and I had some ideas for new locations, POI's and vehicles that we'd like to see in the upcoming seasons and game in general:







I really hope you like my ideas and feel free to share your ideas in the comments! (just don't be mean if someone has a different opinion on the old island)
EDIT 1: I've added some more weapons and stuff.
submitted by Meme_Chan69420 to FortNiteBR [link] [comments]

A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

Irish Coin 918Kaya Slot game 2020/2021 Review

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submitted by Livemobile88 to u/Livemobile88 [link] [comments]

I am making a weather map/travel planning map I need every public race track listed. See any missing?

Aqueduct Racetrack / New York / New York / US
Arapahoe Park / Aurora / Colorado / US
Arlington International Racecourse / Arlington Heights / Illinois / US
Assiniboia Downs / Winnipeg / Manitoba / CA
Atlantic City Race Course / Landing / New Jersey / US
Barretts Race Meet at Fairplex / Pomona / California / US
Belmont Park / Turnpike Elmont / New York / US
Belterra Park Gaming & Entertainment Center / Cincinnati / Ohio / US
Betfair Hollywood Park / Inglewood / California / US
Calder Casino & Race Course / Miami Gardens / Florida / US
Canterbury Park / Shakopee / Minnesota / US
Century Mile Racetrack and Casino / Edmonton / Alberta / CA
Churchill Downs / Louisville / Kentucky / US
Colonial Downs / New Kent / Virginia / US
Del Mar / Del Mar / California / US
Delaware Park / Wilmington / Deleware / US
Delta Downs Racetrack / Vinton / Louisiana / US
Ellis Park / Henderson / Kentucky / US
Emerald Downs / Auburn / Washington / US
Evangeline Downs / Opelousas / Louisiana / US
Fair Grounds Race Course & Slots / New Orleans / Louisiana / US
Fair meadows / Tulsa / Oklahoma / US
Fairmount Park / Collinsville / Illinois / US
Finger Lakes / Farmington / New York / US
Fonner Park / Grand Island / Nebraska / US
Fort Erie / Fort Erie / Ontario / CA
Golden Gate Fields / Berkeley / California / US
Gulfstream Park / Miami / Florida / US
Harrah's Louisiana Downs Casino and Racetrack / Bossier City / Louisiana / US
Hastings Racecourse / Vancouver / British Columbia / CA
Hawthorne Race Course / Stickney / Illinois / US
Hollywood Casino At Charles Town Races / Charles Town / West Virginia / US
Hollywood Gaming at Mahoning Valley Race Course / Youngstown / Ohio / US
Hoosier Park / Anderson / Indiana / US
Horsemen's Park / Omaha / Nebraska / US
Indiana Grand / Shelbyville / Indiana / US
Keeneland / Lexington / Kentucky / US
Kentucky Downs / Franklin / Kentucky / US
Laurel Park / Laurel / Maryland / US
Lone Star Park / Irving / Texas / US
Los Alamitos Race Course / Los Alamitos / California / US
Monmouth Park / Oceanport / New Jersey / US
Mountaineer Casino Racetrack & Resort / Chester / West Virginia / US
Northlands Park / Edmonton / Alberta / CA
Oaklawn Park / Hot Springs / Arkansas / US
Parx Racing / Bensalem / Pennsylvania / US
Penn National Race Course / Grantville / Pennsylvania / US
Pimlico Race Course / Baltimore / Maryland / US
Portland Meadows / Portland / Oregon / US
Prairie Meadows / Altoona / Iowa / US
Presque Isle Downs / Erie / Pennsylvania / US
Remington Park / Oklahoma City / Oklahoma / US
Retama Park / Selma / Texas / US
Rillito Park Race Track / Tucson / Arizona / US
Ruidoso Downs / Ruidoso Downs / New Mexico / US
Sam Houston Race Park / West Houston / Texas / US
Santa Anita Park / Arcadia / California / US
Saratoga Race Course / Saratoga Springs / New York / US
Suffolk Downs / Boston / Massachusetts / US
Sunland Park / Sunland / New Mexico / US
Tampa Bay Downs / Tampa / Florida / US
Thistledown / Cleveland / Ohio / US
Turf Paradise / Phoenix / Arizona / US
Turfway Park / Florence / Kentucky / US
Will Rogers Downs / Claremore / Oklahoma / US
Woodbine / Toronto / Ontario / CA
Zia Park / Hobbs / New Mexico / US

submitted by mrfancytophat to horseracing [link] [comments]

What a USL D1 league might look like

TL;DR: Man with too much time on his hands goes deep down the rabbit hole on a concept this sub already didn’t seem that enthusiastic about. If you really want to skip ahead, CTRL+F “verdict” and it’ll get you there.
Two days ago, u/MrPhillyj2wns made a post asking whether USL should launch a D1 league in order to compete in Concacaf. From the top voted replies, it appears this made a lot of people very angry and has been widely regarded as a bad move.
But I’ve been at home for eight weeks and I am terribly, terribly bored.
So, I present to you this overview of what the USL pyramid might look like if Jake Edwards got a head of steam and attempted to establish a USSF-sanctioned first division. This is by no means an endorsement of such a proposal or even a suggestion that USL SHOULD do such a thing. It is merely an examination of whether they COULD.
Welcome to the Thunderdome USL Premiership
First, there are some base-level assumptions we must make in this exercise, because it makes me feel more scientific and not like a guy who wrote this on Sunday while watching the Belarusian Premier League (Go BATE Borisov!).
  1. All D1 teams must comply with known USSF requirements for D1 leagues (more on that later).
  2. MLS, not liking this move, will immediately remove all directly-owned affiliate clubs from the USL structure (this does not include hybrid ownerships, like San Antonio FC – NYCFC). This removes all MLS2 teams but will not affect Colorado Springs, Reno, RGVFC and San Antonio.
  3. The USL will attempt to maintain both the USL Championship and USL League One, with an eventual mind toward creating the pro/rel paradise that is promised in Relegations 3:16.
  4. All of my research regarding facility size and ownership net worth is correct – this is probably the biggest leap of faith we have to make, since googling “NAME net worth” and “CITY richest people” doesn’t seem guaranteed to return accurate results.
  5. The most a club can increase its available seating capacity to meet D1 requirements in a current stadium is no more than 1,500 seats (10% of the required 15,000). If they need to add more, they’ll need a new facility.
  6. Let’s pretend that people are VERY willing to sell. It’s commonly acknowledged that the USL is a more financially feasible route to owning a soccer club than in MLS (c.f. MLS-Charlotte’s reported $325 million expansion fee) and the USSF has some very strict requirements for D1 sanctioning. It becomes pretty apparent when googling a lot of team’s owners that this requirement isn’t met, so let’s assume everyone that can’t sells to people who meet the requirements.
(Known) USSF D1 league requirements:
- League must have 12 teams to apply and 14 teams by year three
- Majority owner must have a net worth of $40 million, and the ownership group must have a total net worth of $70 million. The value of an owned stadium is not considered when calculating this value.
- Must have teams located in the Eastern, Central and Pacific time zones
- 75% of league’s teams must be based in markets with at a metro population of at least 1 million people.
- All league stadiums must have a capacity of at least 15,000
The ideal club candidate for the USL Premiership will meet the population and capacity requirements in its current ground, which will have a grass playing surface. Of the USL Championship’s 27 independent/hybrid affiliate clubs, I did not find one club that meets all these criteria as they currently stand.
Regarding turf fields, the USSF does not have a formal policy regarding the ideal playing surface but it is generally acknowledged that grass is superior to turf. 6 of 26 MLS stadiums utilize turf, or roughly 23% of stadiums. We’ll hold a similar restriction for our top flight, so 2-3 of our top flight clubs can have turf fields. Seem fair?
Capacity is going to be the biggest issue, since the disparity between current requirements for the second-tier (5,000) and the first tier (15,000) is a pretty massive gap. Nice club you have there, triple your capacity and you’re onto something. As a result, I have taken the liberty of relocating certain (read: nearly all) clubs to new grounds, trying my utmost to keep those clubs in their current markets and –importantly--, ensure they play on grass surfaces.
So, let’s do a case-by-case evaluation and see if we can put together 12-14 teams that meet the potential requirements, because what else do you have to do?
For each club’s breakdown, anything that represents a chance from what is currently true will be underlined.
Candidate: Birmingham Legion FC
Location (Metro population): Birmingham, Ala. (1,151,801)
Time zone: Central
Stadium (playing surface, capacity): Legion Field (FieldTurf, 71,594)
Potential owner: Stephens Family (reported net worth $4 billion)
Notes: Birmingham has a pretty strong candidacy. Having ditched the 5,000-seater BBVA Field for Legion Field, which sits 2.4 miles away, they’ve tapped into the city’s soccer history. Legion Field hosted portions of both the men’s and women’s tournaments at the 1996 Olympics, including a 3-1 U.S. loss to Argentina that saw 83,183 pack the house. The Harbert family seemed like strong ownership contenders, but since the death of matriarch Marguerite Harbert in 2015, it’s unclear where the wealth in the family is concentrated, so the Stephens seem like a better candidate. The only real knock that I can think of is that we really want to avoid having clubs play on turf, so I’d say they’re on the bubble of our platonic ideal USL Prem.
Candidate: Charleston Battery
Location (Metro population): Charleston, S.C. (713,000)
Time zone: Eastern
Stadium (playing surface, capacity): Johnson Hagood Stadium (Grass, ~14,700)
Potential owner: Anita Zucker (reported net worth $3 billion)
Notes: Charleston’s candidacy isn’t looking great. Already disadvantaged due to its undersized metro population, a move across the Cooper River to Johnson Hagood Stadium is cutting it close in terms of capacity. The stadium, home to The Citadel’s football team, used to seat 21,000, before 9,300 seats on the eastern grandstand were torn down in 2017 to deal with lead paint that had been used in their construction. Renovation plans include adding 3,000 seats back in, which could hit 15,000 if they bumped it to 3,300, but throw in a required sale by HCFC, LLC (led by content-creation platform founder Rob Salvatore) to chemical magnate Anita Zucker, and you’ll see there’s a lot of ifs and ands in this proposal.
Candidate: Charlotte Independence
Location (Metro population): Charlotte, N.C. (2,569, 213)
Time zone: Eastern
Stadium (playing surface, capacity): Jerry Richardson Stadium (Turf, 15,314)
Potential owner: James Goodnight (reported net worth $9.1 billion)
Notes: Charlotte ticks a lot of the boxes. A move from the Sportsplex at Matthews to UNC-Charlotte’s Jerry Richardson stadium meets capacity requirements, but puts them on to the dreaded turf. Regrettably, nearby American Legion Memorial Stadium only seats 10,500, despite a grass playing surface. With a sizeable metro population (sixth-largest in the USL Championship) and a possible owner in software billionaire James Goodnight, you’ve got some options here. The biggest problem likely lies in direct competition for market share against a much better-funded MLS Charlotte side due to join the league in 2021.
Candidate: Hartford Athletic
Location (Metro population): Hartford, Conn. (1,214,295)
Time zone: Eastern
Stadium (playing surface, capacity): Pratt & Whitney Stadium (Grass, 38,066)
Potential owner: Ray Dalio (reported net worth $18.4 billion)
Notes: Okay, I cheated a bit here, having to relocate Hartford to Pratt & Whitney Stadium, which is technically in East Hartford, Conn. I don’t know enough about the area to know if there’s some kind of massive beef between the two cities, but the club has history there, having played seven games in 2019 while Dillon Stadium underwent renovations. If the group of local businessmen that currently own the club manage to attract Dalio to the table, we’re on to something.
Candidate: Indy Eleven
Location (Metro population): Indianapolis, Ind. (2,048,703)
Time zone: Eastern
Stadium (playing surface, capacity): Lucas Oil Stadium (Turf, 62,421)
Potential owner: Jim Irsay (reported net worth of $3 billion)
Notes: Indy Eleven are a club that are SO CLOSE to being an ideal candidate – if it weren’t for Lucas Oil Stadium’s turf playing surface. Still, there’s a lot to like in this bid. I’m not going to lie, I have no idea what current owner and founder Ersal Ozdemir is worth, but it seems like there might be cause for concern. A sale to Irsay, who also owns the NFL Indianapolis (nee Baltimore) Colts, seems likely to keep the franchise there, rather than make a half-mile move to 14,230 capacity Victory Field where the AAA Indianapolis Indians play and expand from there.
Candidate: Louisville City FC
Location (Metro population): Louisville, Ky. (1,297,310)
Time zone: Eastern
Stadium (playing surface, capacity): Lynn Family Stadium (Grass, 14,000, possibly expandable to 20,000)
Potential owner: Wayne Hughes (reported net worth $2.8 billion)
Notes: I’m stretching things a bit here. Lynn Family stadium is currently listed as having 11,700 capacity that’s expandable to 14,000, but they’ve said that the ground could hold as many as 20,000 with additional construction, which might be enough to grant them a temporary waiver from USSF. If the stadium is a no-go, then there’s always Cardinal Stadium, home to the University of Louisville’s football team, which seats 65,000 but is turf. Either way, it seems like a sale to someone like Public Storage founder Wayne Hughes will be necessary to ensure the club has enough capital.
Candidate: Memphis 901 FC
Location (Metro population): Memphis, Tenn. (1,348,260)
Time zone: Central
Stadium (playing surface, capacity): Liberty Bowl Stadium (Turf, 58,325)
Potential owner: Fred Smith (reported net worth $3 billion)
Notes: Unfortunately for Memphis, AutoZone Park’s 10,000 seats won’t cut it at the D1 level. With its urban location, it would likely prove tough to renovate, as well. Liberty Bowl Stadium more than meets the need, but will involve the use of the dreaded turf. As far as an owner goes, FedEx founder Fred Smith seems like a good local option.
Candidate: Miami FC, “The”
Location (Metro population): Miami, Fla. (6,158,824)
Time zone: Eastern
Stadium (playing surface, capacity): Riccardo Silva Stadium (FieldTurf, 20,000)
Potential owner: Riccardo Silva (reported net worth $1 billion)
Notes: Well, well, well, Silva might get his wish for top-flight soccer, after all. He’s got the money, he’s got the metro, and his ground has the capacity. There is the nagging issue of the turf, though. Hard Rock Stadium might present a solution, including a capacity of 64,767 and a grass playing surface. It is worth noting, however, that this is the first profile where I didn’t have to find a new potential owner for a club.
Candidate: North Carolina FC
Location (Metro population): Durham, N.C. (1,214,516 in The Triangle)
Time zone: Eastern
Stadium (playing surface, capacity): Carter-Finley Stadium (Grass/Turf, 57,583)
Potential owner: Steve Malik (precise net worth unknown) / Dennis Gillings (reported net worth of $1.7 billion)
Notes: We have our first “relocation” in North Carolina FC, who were forced to trade Cary’s 10,000-seat WakeMed Soccer Park for Carter-Finley Stadium in Durham, home of the NC State Wolfpack and 57,583 of their closest friends. The move is a whopping 3.1 miles, thanks to the close-knit hub that exists between Cary, Durham and Raleigh. Carter-Finley might be my favorite of the stadium moves in this exercise. The field is grass, but the sidelines are artificial turf. Weird, right? Either way, it was good enough for Juventus to play a friendly against Chivas de Guadalajara there in 2011. Maybe the move would be pushed for by new owner and medical magnate Dennis Gillings, whose British roots might inspire him to get involved in the Beautiful Game. Straight up, though, I couldn’t find a net worth for current owner Steve Malik, though he did sell his company MedFusion for $91 million in 2010, then bought it back for an undisclosed amount and sold it again for $43 million last November. I don’t know if Malik has the juice to meet D1 requirements, but I suspect he’s close.
Candidate: Pittsburgh Riverhounds SC
Location (Metro population): Pittsburgh, Penn. (2,362,453)
Time zone: Eastern
Stadium (playing surface, capacity): Heinz Field (Grass, 64,450)
Potential owner: Henry Hillman (reported net worth $2.5 billion)
Notes: I don’t know a ton about the Riverhounds, but this move in particular feels like depriving a pretty blue-collar club from its roots. Highmark Stadium is a no-go from a seating perspective, but the Steelers’ home stadium at Heinz Field would more than meet the requirements and have a grass surface that was large enough to be sanctioned for a FIFA friendly between the U.S. WNT and Costa Rica in 2015. As for an owner, Tuffy Shallenberger (first ballot owner name HOF) doesn’t seem to fit the USSF bill, but legendary Pittsburgh industrialist Henry Hillman might. I’m sure you’re asking, why not the Rooney Family, if they’ll play at Heinz Field? I’ll tell you: I honestly can’t seem to pin down a value for the family. The Steelers are valued at a little over a billion and rumors persist that Dan Rooney is worth $500 million, but I’m not sure. I guess the Rooneys would work too, but it’s a definite departure from an owner in Shallenberger who was described by one journalist as a guy who “wears boots, jeans, a sweater and a trucker hat.”
Candidate: Saint Louis FC
Location (Metro population): St. Louis, Mo. (2,807,338)
Time zone: Central
Stadium (playing surface, capacity): Busch Stadium (Grass, 45,494)
Potential owner: William DeWitt Jr. (reported net worth $4 billion)
Notes: Saint Louis has some weirdness in making the jump to D1. Current CEO Jim Kavanaugh is an owner of the MLS side that will begin play in 2022. The club’s current ground at West Community Stadium isn’t big enough, but perhaps a timely sale to Cardinals owner William DeWitt Jr. could see the club playing games at Busch Stadium, which has a well established history of hosting other sports like hockey, college football and soccer (most recently a U.S. WNT friendly against New Zealand in 2019). The competition with another MLS franchise wouldn’t be ideal, like Charlotte, but with a big enough population and cross marketing from the Cardinals, maybe there’s a winner here. Wacko idea: If Busch doesn’t pan out, send them to The Dome. Sure, it’s a 60k turf closed-in stadium, but we can go for that retro NASL feel and pay homage to our nation’s soccer history.
Candidate: Tampa Bay Rowdies
Location (Metro population): Tampa, Fla. (3,068,511)
Time zone: Eastern
Stadium (playing surface, capacity): Raymond James Stadium (Grass, 65,518)
Potential owner: Edward DeBartolo Jr. (reported net worth $3 billion)
Notes: This one makes me sad. Despite having never been there, I see Al Lang Stadium as an iconic part of the Rowdies experience. Current owner Bill Edwards proposed an expansion to 18,000 seats in 2016, but the move seems to have stalled out. Frustrated with the city’s lack of action, Edwards sells to one-time San Francisco 49ers owner Edward DeBartolo Jr., who uses his old NFL connections to secure a cushy lease at the home of the Buccaneers in Ray Jay, the site of a 3-1 thrashing of Antigua and Barbuda during the United States’ 2014 World Cup Qualifying campaign.
Breather. Hey, we finished the Eastern Conference teams. Why are you still reading this? Why am I still writing it? Time is a meaningless construct in 2020 my friends, we are adrift in the void, fueled only by brief flashes of what once was and what may yet still be.
Candidate: Austin Bold FC
Location (Metro population): Austin, Texas (2,168,316)
Time zone: Central
Stadium (playing surface, capacity): Darrel K Royal – Texas Memorial Stadium (FieldTurf, 95,594)
Potential owner: Michael Dell (reported net worth of $32.3 billion)
Notes: Anthony Precourt’s Austin FC has some unexpected competition and it comes in the form of tech magnate Michael Dell. Dell, were he to buy the club, would be one of the richest owners on our list and could flash his cash in the new first division. Would he have enough to convince Darrel K Royal – Texas Memorial Stadium (I’m not kidding, that’s its actual name) to go back to a grass surface, like it did from ’96-’08? That’s between Dell and nearly 100,000 UT football fans, but everything can be had for the right price.
Candidate: Colorado Springs Switchbacks FC
Location (Metro population): Colorado Springs, Colo. (738,939)
Time zone: Mountain
Stadium (playing surface, capacity): Falcon Stadium (FieldTurf, 46,692)
Potential owner: Charles Ergen (reported net worth $10.8 billion)
Notes: Welcome to Colorado Springs. We have hurdles. For the first time in 12 candidates, we’re back below the desired 1 million metro population mark. Colorado Springs actually plans to build a $35 million, 8,000 seat venue downtown that will be perfect for soccer, but in our timeline that’s 7,000 seats short. Enter Falcon Stadium, home of the Air Force Academy Falcons football team. Seems perfect except for the turf, right? Well, the tricky thing is that Falcon Stadium is technically on an active military base and is (I believe) government property. Challenges to getting in and out of the ground aside, the military tends to have a pretty grim view of government property being used by for-profit enterprises. Maybe Charles Ergen, founder and chairman of Dish Network, would be able to grease the right wheels, but you can go ahead and throw this into the “doubtful” category. It’s a shame, too. 6,035 feet of elevation is one hell of a home-field advantage.
Candidate: El Paso Locomotive FC
Location: El Paso, Texas
Time zone: Mountain
Stadium (playing surface, capacity): Sun Bowl (FieldTurf, 51,500)
Potential owner: Paul Foster (reported net worth $1.7 billion)
Notes: God bless Texas. When compiling this list, I found so many of the theoretical stadium replacements were nearly serviceable by high school football fields. That’s insane, right? Anyway, Locomotive don’t have to settle for one of those, they’ve got the Sun Bowl, which had its capacity reduced in 2001 to a paltry 51,500 (from 52,000) specifically to accommodate soccer. Sure, it’s a turf surface, but what does new owner Paul Foster (who is only the 1,477th wealthiest man in the world, per Forbes) care, he’s got a team in a top league. Side note: Did you know that the Sun Bowl college football game is officially, through sponsorship, the Tony the Tiger Sun Bowl? Why is it not the Frosted Flakes Sun Bowl? Why is the cereal mascot the promotional name of the football game? What are you doing, Kellogg’s?
Candidate: Las Vegas Lights FC
Location: Las Vegas, Nev. (2,227,053)
Time zone: Pacific
Stadium (playing surface, capacity): Allegiant Stadium (Grass, 61,000)
Potential owner: Sheldon Adelson (reported net worth $37.7 billion)
Notes: Sin City. You had to know that the club that once signed Freddy Adu because “why not” was going to go all out in our flashy hypothetical proposal. Thanks to my narrative control of this whole thing, they have. Adelson is the second-richest owner in the league and has decided to do everything first class. That includes using the new Raiders stadium in nearby unincorporated Paradise, Nevada, and spending boatloads on high profile transfers. Zlatan is coming back to the U.S., confirmed.
Candidate: New Mexico United
Location: Albuquerque, N.M.
Time zone: Mountain
Stadium (playing surface, capacity): Isotopes Park – officially Rio Grande Credit Union Field at Isotopes Park (Grass, 13,500 – 15,000 with expansion)
Potential owner: Maloof Family (reported net worth $1 billion)
Notes: New Mexico from its inception went deep on the community vibe, and I’ve tried to replicate that in this bid. The home field of Rio Grande Cr---I’m not typing out the whole thing—Isotopes Park falls just within the expansion rules we set to make it to 15,000 (weird, right?) and they’ve found a great local ownership group in the Lebanese-American Maloof (formerly Maalouf) family from Las Vegas. The only thing to worry about would be the metro population, but overall, this could be one of the gems of USL Prem.
Candidate: Oklahoma City Energy FC
Location: Oklahoma City, Okla. (1,396,445)
Time zone: Central
Stadium (playing surface, capacity): Chickasaw Bricktown Ballpark (Grass, 13,066)
Potential owner: Harold Hamm (reported net worth $14.2 billion)
Notes: There’s a bright golden haze on the meadow and it says it’s time to change stadiums and owners to make it to D1. A sale to oil magnate Harold Hamm would give the club the finances it needs, but Chickasaw Bricktown Ballpark (home of the OKC Dodgers) actually falls outside of the boundary of what would meet capacity if 1,500 seats were added. Could the club pull off a move to Gaylord Family Oklahoma Memorial Stadium in Norman, Oklahoma – home of the Oklahoma Sooners? Maybe, but at 20 miles, this would be a reach.
Candidate: Orange County SC
Location: Irvine, Calif. (3,176, 000 in Orange County)
Time zone: Pacific
Stadium (playing surface, capacity): Angels Stadium of Anaheim (Grass, 43,250)
Potential owner: Arte Moreno (reported net worth $3.3 billion)
Notes: You’ll never convince me that Rangers didn’t choose to partner with Orange County based primarily on its name. Either way, a sale to MLB Angels owner Arte Moreno produces a fruitful partnership, with the owner choosing to play his newest club out of the existing Angels stadium in OC. Another baseball conversion, sure, but with a metro population of over 3 million and the closest thing this hypothetical league has to an LA market, who’s complaining?
Candidate: Phoenix Rising FC
Location: Phoenix, Ariz. (4,857,962)
Time zone: Arizona
Stadium (playing surface, capacity): State Farm Stadium (Grass, 63,400)
Potential owner: Ernest Garcia II (reported net worth $5.7 billion)
Notes: We’re keeping it local with new owner and used car guru Ernest Garcia II. His dad owned a liquor store and he dropped out of college, which is making me feel amazing about my life choices right now. Casino Arizona Field is great, but State Farm Stadium is a grass surface that hosted the 2019 Gold Cup semifinal, so it’s a clear winner. Throw in Phoenix’s massive metro population and this one looks like a lock.
Candidate: Reno 1868 FC
Location: Reno, Nev. (425,417)
Time zone: Pacific
Stadium (playing surface, capacity): Mackay Stadium (FieldTurf, 30,000)
Potential owner: Nancy Walton Laurie (reported net worth $7.1 billion)
Notes: The Biggest Little City on Earth has some serious barriers to overcome, thanks to its low metro population. A sale to Walmart heiress Nancy Walton Laurie and 1.6 mile-move to Mackay Stadium to split space with the University of Nevada, Reno makes this bid competitive, but the turf surface is another knock against it.
Candidate: Rio Grande Valley FC
Location: Edinburg, Texas (900,304)
Time zone: Central
Stadium (playing surface, capacity): McAllen Memorial Stadium (FieldTurf, 13,500 – 15,000 with expansion)
Potential owner: Alice Louise Walton (reported net worth $45 billion)
Notes: Yes, I have a second straight Walmart heiress on the list. She was the first thing that popped up when I googled “McAllen Texas richest people.” The family rivalry has spurred Walton to buy a club as well, moving them 10 miles to McAllen Memorial Stadium which, as I alluded to earlier, is a straight up high school football stadium with a full color scoreboard. Toss in an additional 1,500 seats and you’ve met the minimum, despite the turf playing surface.
Candidate: San Antonio FC
Location: San Antonio, Texas (2,550,960)
Time zone: Central
Stadium (playing surface, capacity): Alamodome (FieldTurf, 64,000)
Potential owner: Red McCombs (reported net worth $1.6 billion)
Notes: I wanted to keep SAFC in the Spurs family, since the franchise is valued at $1.8 billion. That said, I didn’t let the Rooneys own the Riverhounds based on the Steelers’ value and it felt wrong to change the rules, so bring on Clear Channel co-founder Red McCombs. Toyota Field isn’t viable in the first division, but for the Alamodome, which was built in 1993 in hopes of attracting an NFL franchise (and never did), San Antonio can finally claim having *a* national football league team in its town (contingent on your definition of football). Now if only we could do something about that turf…
Candidate: San Diego Loyal SC
Location: San Diego, Calif. (3,317,749)
Time zone: Pacific
Stadium (playing surface, capacity): SDCCU Stadium (formerly Qualcomm) (Grass, 70,561)
Potential owner: Phil Mickelson (reported net worth $91 million)
Notes: Yes, golf’s Phil Mickelson. The existing ownership group didn’t seem to have the wherewithal to meet requirements, and Phil seemed to slot right in. As an athlete himself, he might be interesting in the new challenges of a top flight soccer team. Toss in a move to the former home of the chargers and you might have a basis for tremendous community support.
Candidate: FC Tulsa
Location: Tulsa, Okla. (991,561)
Time zone: Central
Stadium (playing surface, capacity): Skelly Field at H.A. Chapman Stadium (FieldTurf, 30,000)
Potential owner: George Kaiser ($10 billion)
Notes: I’m a fan of FC Tulsa’s rebrand, but if they want to make the first division, more changes are necessary. A sale to Tulsa native and one of the 100 richest men in the world George Kaiser means that funding is guaranteed. A move to Chapman Stadium would provide the necessary seats, despite the turf field. While the undersize population might be an issue at first glance, it’s hard to imagine U.S. Soccer not granting a waiver over a less than a 10k miss from the mark.
And that’s it! You made it. Those are all of the independent/hybrid affiliates in the USL Championship, which means that it’s time for our…
VERDICT: As an expert who has studied this issue for almost an entire day now, I am prepared to pronounce which USL Championships could be most ‘ready” for a jump to the USL Prem. A reminder that of the 27 clubs surveyed, 0 of them met our ideal criteria (proper ownership $, metro population, 15,000+ stadium with grass field).
Two of them, however, met almost all of those criteria: Indy Eleven and Miami FC. Those two clubs may use up two of our three available turf fields right from the outset, but the other factors they hit (particularly Silva’s ownership of Miami) makes them difficult, if not impossible to ignore for the top flight.
But who fill in the rest of the slots? Meet the entire 14-team USL Premier League:
Hartford Athletic
Indy Eleven
Louisville City FC
Miami FC
North Carolina FC
Pittsburgh Riverhounds SC
Tampa Bay Rowdies
Saint Louis FC
San Antonio FC
New Mexico United
Phoenix Rising FC
Las Vegas Lights FC
Orange County SC
San Diego Loyal SC
Now, I shall provide my expert rationale for each club’s inclusion/exclusion, which can be roughly broken down into four categories.
Firm “yes”
Hartford Athletic: It’s a good market size with a solid stadium. With a decent investor and good community support, you’ve got potential here.
Indy Eleven: The turf at Lucas Oil Stadium is no reason to turn down a 62,421 venue and a metro population of over 2 million.
Louisville City FC: Why doesn’t the 2017 & 2018 USL Cup champion deserve a crack at the top flight? They have the market size, and with a bit of expansion have the stadium at their own SSS. LCFC, you’re in.
Miami FC, “The”: Our other blue-chip recruit on the basis of ownership value, market size and stadium capacity. Yes, that field is turf, but how could you snub Silva’s chance to claim victory as the first division 1 club soccer team to play in Miami?
Pittsburgh Riverhounds SC: Pittsburgh sacrificed a lot to be here (according to my arbitrary calculations). Their market size and the potential boon of soccer at Heinz Field is an important inclusion to the league.
Saint Louis FC: Willie hears your “Busch League” jokes, Willie don’t care. A huge market size, combined with the absence of an NFL franchise creates opportunity. Competition with the MLS side, sure, but St. Louis has serious soccer history and we’re willing to bet it can support two clubs.
Tampa Bay Rowdies: With a huge population and a massive stadium waiting nearby, Tampa Bay seems like too good of an opportunity to pass up for the USL Prem.
Las Vegas Lights FC: Ostentatious, massive and well-financed, Las Vegas Lights FC is everything that the USL Premier League would need to assert that it didn’t intend to play second fiddle to MLS. Players will need to be kept on a short leash, but this is a hard market to pass up on.
Phoenix Rising FC: Huge population, big grass field available nearby and a solid history of success in recent years. No brainer.
San Diego Loyal SC: New club? Yes, massive population in a market that recently lost an absolutely huge sports presence? Also yes. This could be the USL Prem’s Seattle.
Cautious “yes”
New Mexico United: You have to take a chance on New Mexico United. The club set the league on fire with its social media presence and its weight in the community when it entered the league last season. The market may be slightly under USSF’s desired 1 million, but fervent support (and the ability to continue to use Isotopes Park) shouldn’t be discounted.
North Carolina FC: Carter-Finley’s mixed grass/turf surface is a barrier, to be sure, but the 57,000+ seats it offers (and being enough to offset other fully-turf offerings) is enough to put it in the black.
Orange County SC: It’s a top-tier club playing in a MLB stadium. I know it seems unlikely that USSF would approve something like that, but believe me when I say “it could happen.” Orange County is a massive market and California likely needs two clubs in the top flight.
San Antonio FC: Our third and only voluntary inclusion to the turf fields in the first division, we’re counting on San Antonio’s size and massive potential stadium to see it through.
Cautious “no”
Birmingham Legion FC: The town has solid soccer history and a huge potential venue, but the turf playing surface puts it on the outside looking in.
Memphis 901 FC: Like Birmingham, not much to dislike here outside of the turf playing surface at the larger playing venue.
Austin Bold FC: See the other two above.
FC Tulsa: Everything’s just a little bit off with this one. Market’s slightly too small, stadium has turf. Just not enough to put it over the top.
Firm “no”
Charleston Battery: Small metro and a small potential new stadium? It’s tough to say yes to the risk.
Charlotte Independence: A small new stadium and the possibility of having to compete with an organization that just paid over $300 million to join MLS means it’s best for this club to remain in the USL Championship.
Colorado Springs Switchbacks FC: When a club’s best chance to meet a capacity requirement is to host games at a venue controlled by the military, that doesn’t speak well to a club’s chances.
El Paso Locomotive FC: An undersized market and a turf field that meets capacity requirements is the death knell for this one.
Oklahoma City Energy FC: Having to expand a baseball field to meet requirements is a bad start. Having to potentially play 20 miles away from your main market is even worse.
Reno 1868 FC: Population nearly a half-million short of the federation’s requirements AND a turf field at the hypothetical new stadium makes impossible to say yes to this bid.
Rio Grande Valley FC: All the seat expansions in the world can’t hide the fact that McAllen Memorial Stadium is a high school stadium through and through.
Here’s who’s left in the 11-team Championship:
Birmingham Legion FC
Charleston Battery
Charlotte Independence
Memphis 901 FC
Austin Bold FC
Colorado Springs Switchbacks FC
El Paso Locomotive FC
Oklahoma City Energy FC
Reno 1868 FC
Rio Grande Valley FC
FC Tulsa
With MLS folding the six affiliates it has in USL League One, the league is a little bit thin (especially considering USSF’s requirements for 8 teams for lower level leagues), but seems definitely able to expand up to the necessary numbers with Edwards’ allusions to five new additions this year:
Chattanooga Red Wolves SC
Forward Madison FC
Greenville Triumph SC
Union Omaha
Richmond Kickers
South Georgia Tormenta
FC Tucson
Format of Assorted Leagues – This (like everything in this post) is pure conjecture on my part, but here are my thoughts on how these leagues might function in a first year while waiting for additional expansion.
USL Premier – We’ll steal from the 12-team Scottish Premiership. Each club plays the other 11 clubs 3 times, with either one or two home matches against each side. When each club has played 33 matches, the top six and bottom six separate, with every club playing an additional five matches (against each other team in its group). The top club wins the league. The bottom club is automatically relegated. The second-bottom club will enter a two-legged playoff against someone (see below) from the championship playoffs.
USL Championship -- 11 clubs is a challenge to schedule for. How about every club plays everyone else three times (either one or two home matches against each side)? Top four clubs make the playoffs, which are decided by two-legged playoffs. The winner automatically goes up. I need feedback on the second part – is it better to have the runner-up from the playoffs face the second-bottom club from the Premiership, or should the winner of the third-place match-up get the chance to face them to keep drama going in both playoff series? As for relegation, we can clearly only send down the last place club while the third division is so small.
USL League One – While the league is so small, it doesn’t seem reasonable to have the clubs play as many matches as the higher divisions. Each club could play the other six clubs four times – twice at home and twice away – for a very equitable 24-match regular season, which would help restrict costs and still provide a chance to determine a clear winner. Whoever finishes top of the table goes up.
And there you have it, a hypothetical look at how the USL could build a D1 league right now. All it would take is a new stadium for almost the entire league and new owners for all but one of the 27 clubs, who wouldn’t feel that their property would be massively devalued if they got relegated.
Well that’s our show. I’m curious to see what you think of all of this, especially anything that you think I may have overlooked (I’m sure there’s plenty). Anyway, I hope you’re all staying safe and well.
submitted by Soccervox to USLPRO [link] [comments]

D100 floors for the magical tower that just appeared

It can be puzzles, combat, a rolplaying scene... But THEY NEED TO HAVE A CONDITION TO PASS TO THE NEXT FLOOR
  1. It's a tavern perfectly seted up for some quick dates, in order to continue o the next floor the PCs need to find the love of their life.
  2. It's just a trapdoor on the ceiling, but it's really far away from the floor, around 5 meters
  3. It's a giant armadillo they need to defeat, but he refuses to fight and is made a ball so they can't attack him, they need to convince him into combat. If he surrenders it still counts as a victory.
  4. A magic tic tac toe that makes Xs appear where it's touched and places Os where it needs in order to play with a perfect strategy, you can use the Google tic tac toe in impossible mode. In order to continue they need to win either by pressing two tiles at the same time (the board won't make his move until it's released) or by pressing a tile already occupied by an O
  5. It's a TV quizz show called Know your monsters, the host is a humanoid bee and when asked any questions the correct answer will be B. Their opponents are a group of humanoid snakes that will always answer C (sssssssce) they only need to answer one question correctly to win since their oponents will always be wrong. You can ask random things from the monsters manual but preferably not statistics but colors of things or height, just to avoid meta.
  6. Remember that game, "the floor is lava"? The floor is not lava -- the heat and toxic fumes would make the game impossible to play -- but a black pudding. There are several "islands" throughout the room -- a slowing dissolving wooden chest, a stone statue of a historic figure, a suit of pitted plate armor, the corpse inside sizzling and smoking -- at various distances that the players can jump to in order to reach the exit. (Or they can just boldly wade through, damage and corrosion be damned!) Each "island" poses its own challenges in terms of footing, length of time it can be stood on, how much weight it can support, and so on. Oh, and remember a black pudding can punch you with its pseudopod.
  7. The BDP: You open the door to find a rather plain waiting area where various monsters and surprisingly enough adventurers are waiting in line. Out of the 12 teller windows only 3 are active at any given time and are manned by mindless zombies. On a successful dungeoneering check will gove the realization that the adventurers have entered the Bureau for Dungeon Placement. A sign in abyssal tells the adventurers what line they must enter and what forms they need to fill out but not in what order and may have to reenter the line upon failure to be in the right line with the right paperwork. A line takes 1d4 hours to get to the front. All monsters and npc adventurers start off with a hostile attitude towards the adventurers of they try to speed things up and cut to the front. Once everything has been properly filled/signed/stamped the adventurers are shown to the door that will lead them to the next floor.
  8. A sphynx who wants the answer to a riddle, but can't remember the riddle. Asks the party for a good riddle to stump the next group of adventurers with and only let's them pass if they come up with a really good one. A few levels later, you encounter a troll who demands you answer his riddle. He's giddy about how hard the riddle is, and taunts you with the impossibility of it, and how you'll never ever get it right. He says if you get the riddle wrong, he gets to eat one of you, and demands you pick out the person that he gets to eat ahead of time. And then you pick out that person, and he says, no, not that one, I don't like the look of that one -- too fat/skinny/ugly/whatever, no, I want that one, and he picks out a different person, and haggles endlessly, until finally you reach a deal. And then at last he tells you the riddle, which is the riddle you told to the sphinx a few floors ago. Of course you know the answer. He flies into a rage and attacks you.
  9. A movie theater with a really bad movie playing. The PCs have to make saving throws in order to resist the psychic damage of the most horrible plot the DM can come up with (think of things like Santa going to high school or Romeo and Juliet but it’s told by a ghetto version of Tybalt). When the room is searched there is no exit, but once the movie is finished the lights will come on and a very obvious exit will appear.
  10. A waiting room filled with other adventurers on various different quests. There’s a ticker by the door with a double digit number on it and a small wheel of tickets with numbers on them. The players take a short rest before their numbers are shown and they can go through the door.
  11. Several monsters or previous enemies just sitting at various tables playing different casino games. To get to the next floor each of the party members needs to win one game each. When they do they will be given a key shaped like a casino chip which they can use to open the door to the next floor. And remember, the baddies play for bets.
  12. A library labyrinth. When the PCs enter they will see a very lost wizarding college student. They will ask the PCs to help them find a book that they think will help them get to the next floor. Upon finding the book it will act as a lever opening a secret passage. The student, however, will ignore the hidden door and rip the book off the shelf breaking something that a poor gnome worked very hard on. He will take the book with the wires still attached and head back into the Labyrinth thanking the party.
  13. It's goats! The entire floor is a pastoral meadow full of goats. Why are there so many goats? You are unsure but they seem peaceful.
  14. It's a giant talking head calling itself Olmec, it challenges you to run through a darkly lit five story maze to try to find an idol. Masked men will jump out and attack you as you search for the idol.
  15. At the center of this room is an elegant fountain, an inscription on it claims that whoever bathes in the fountain will be as ageless and strong as a mountain. Any part of the body that actually touches the water will turn to stone. Warning: Drinking the water will kill you. The stairs are just behind it, its just to see if they are dumb enough to use the fountain.
  16. It's a goblinoid street festival! Jolly goblin and bugbear merchants attempt to hawk all manner of strange festival foods! From honeyed mushrooms to fried rat skewers, horse jerky and moss based salads. Various events can occur, like: (1)a lost child that needs to find his mother, (2)a guard trying to stop some thieves from pickpocketing, (3)a store owner that needs a way to publicitate his shop, (4) a circus artists whose asisstant, a parrot that has been shapeshifted to a human, is missing and they need to find it by looking for someone that only repeats what they hear or acts socially awkward. The first can lead them to kenkus. If the group is splitted they can end up trying to publicitate enemisted shops, trying to help both the pickpocketers and the guard, helping both the mother and the kid... But you can come up with your own ideas for events and when you are done you can make them find a key or the door for the next floor to appear.
  17. The Ball Pit - The Room is filled with colorful little hollow balls, each the size of softball. It is neck deep on a tall human (at least six feet deep). Somewhere in the pool of spheres is a trigger or switch that will lower a rope from the ceiling and the exit there. There is an antimagic field near the ceiling that cancels magical attempts to reach it, and the walls on all sides are slick as wet ice and impossible to climb. On the plus side, any fall drops you safely into the ball pit.
  18. The shooting gallery from Zelda Ocarina of Time. Gotta play to win, gotta win to escape. (At least one player from the part must hit all the targets, DM sets a series of increasingly difficult attack rolls )
  19. An awkward dinner party with the villain’s parents, who keep apologizing for what they’ve done. Players who can successfully change the subject of the conversation escape.
  20. A huge room filled with desks, hundreds of people sitting nervously. Yes, it’s your calculus final, and none of you have studied. At least one player must pass a math quiz to escape .
  21. David S. Pumpkins https://youtu.be/rS00xWnqwvI, when he finishes dancing and asks for questions he banishes, he will now appear every d4+1 floors, rolling again everytime he appears to make it unpredictable. You can be creative with the scenarios he appears in, like in a riddle in which one of the skeletons always lies and the other tells the truth and there are 2 doors, the one the skeletons act as if was the door with the stairway contains David S. Pumpkins or similar scenarios to surprise your players
  22. Nothing but chickens. The whole floor is a well-appointed coop with straw on the floor (that magically refreshes twice a day), bins for water and food, lots of little hutches for roosting. Every day at noon, a swarm of insects materializes, and the chickens go apeshit hunting them down. In order to pass to the next level of the tower, the characters must find the golden egg that one of the chickens has laid. There is a cup to fit it in the very center of the floor, but no other indication of what to do. Any non-golden egg placed in the cup explodes and does 6d8 force damage to anyone within 20 feet (DC 15 DEX for half). This explosion leaves the chickens unharmed.
  23. March in Minnesota - The air is crisp, clean, and heading to warmth. A near by window lets in light that is warm and inviting. On the far side of the room is a door out. It is roughly 300 feet across with a rough and uneven floor, but not s much as to make walking difficult. Maybe you will stub a toe, but that's the worst danger. As soon as the PCs take a single step in, snow plummets from the sky, burying everything in a depth of snow that varies per ten foot square from one inch to approximately three hundred inches (3d100 - 2). Situated near the door are exactly enough snow shovels for each party member. There is also a sign that states "All Walkways must be clear or fines levied." A diagram shows a wide (20 foot x 100 foot path) that stretches from one wall to the next path labelled Driveway and a smaller path stretching from door to door five feet wide and 300 feet long. Failure to try and open the door without clearing the snow form the pathways results in a arctic cold blast that deals cold damage to the entire party. Once the pathways are clear, the door unlocks. Room Notes: The Pathway is in a vague "T" shape, with the driveway path ending randomly in a snowbank that may or may not have been randomly plowed up by a jack ass snow plow man. Every Hour there is a 5% chance for more snow to fall. This snow will fall on each square, especially those recently shoveled. I would estimate that for a fit shoveler about 4–5 tons an hour is about right. For a non fit shoveler I would expect 2–3 tons per hour. 20x20x6 block of snow weighs roughly one ton.
  24. A trophy room, filled with various awards, though your party gets nervous when they see their own names on empty plaques meant for mounting animal heads. DC 18 investigation check reveals a trap door lever- it’s an elk antler you have to turn just right.
  25. the nicest bathroom anyone has ever seen, with the friendliest and most stylish bathroom attendant you’ve ever met. With a uniform that neatly pressed and a smile that warm and accommodating you almost can ignore the fact that it’s a fiend. The last toilet stall conceals an escape tunnel- players flush themselves like Harry Potter OR fight the fiend to escape.
  26. A large cratered and barren field a few hundred feet across with a line of trenches on either side. The trenches stretch as far as the eye can see in either direction, and both are filled with strangely dressed soldiers speaking unfamiliar languages that are engaged in firing strange weapons at each other. The party emerges in one of the trenches, and peering over the top of their trench over at the other can plainly see the exit door standing behind the other trench.
  27. A wall has Draconic text on it. Shouting loudly at them in draconic will cause them to glow, revealing the exit in the process. Disturbing the runes in any other way summons a dragon of appropriate level, which is fiercely aggressive towards the party regardless of normal alignment. Upon it's defeat, the exit it revealed.
  28. The door to this floor simply leads to another door, and another, and another. An infinite demiplane of two-way hallways of doors stretches out from it. A third-person omniscient narrator comments on the party' s actions, occasionally dropping vague hints at the solution but primarily to make fun of the players. The solution is to keep more than 10 doors open; they close automatically, but can be propped open or broken. This many hallways revealed at once destabilizes the apparently low-level demiplane, causing the next opened door to lead to the next floor. The more doors that are open, the more odd and stilted the narrator sounds.
  29. On this floor, mirrors make up the walls and ceiling. There is no visible exit door, apart from the one that was used to enter the room. Attempting to break a mirror fails, and causes psychic damage equal to the damage that the player would have dealt to the mirror. A successful DC15 perception check reveals that the mirrors are very slightly delayed from what they are reflecting, similar to a low-quality camera. The solution is to damage a party member without damaging the mirror; the mirror will be shattered, and the party member that was damaged will disappear from all mirrors in the room. After all the party members disappear from the mirrors, the mirror image of the door that was uses to enter the room becomes a door of it's own, which leads to the next floor.
  30. A room where there is some texts on the wall in a language that none of the party understands. This room is protected by divination magic as if there is a 5th level counter spell which is displayed as a flash of blue light. this can be dispelled with a successful DC 19 dispel magic or a fifth level spell slot. There is also a table with 5 or so syringes on it. If one of the players is punctured by it by any means they must make a DC 25 con save or suffer the effects. Which are that you learn one language and are able to read, write and speak it but loses all other languages in the process. After 1 minute they will need to take another con save DC 15 if successful nothing happens and don’t need to roll anymore saves. If failed then their bones start to turn to liquid making it hard to perform gestures and you attack at disadvantage. After another minute they will need to perform another DC 14 con save if successful then nothing happens on a fail there legs start to turn into liquid your movement speed is halved and you have disadvantage on dex saves. Another minute goes by and another con save DC 14 if successful nothing happens if failed their entire body turns into goop giving them 10ft move speed and a 10ft climb speed they can fit though gaps 1 inch in size, they cannot use somatic components, and they are now classified as an ooze. This can be entirely cured by a greater restoration spell but will be put back one level by a lesser restoration spell. But if it is removed entirely the person forgets that language entirely and everything they have read with it. One of the syringes gives you the language you need and all they need to do is say the text on the wall which can be whatever you want. After someone says it all the effects from the syringes go away and a door opens letting you continue.
  31. A room containing a deep blue slime, capable of communication (somehow), that demands that the PCs play a game of some kind before continuing. Cards, dice, or on the mysterious screen devices in the room - doesn't matter, they know them all. (the roll involved depends on the game and the playstyle - bluffing requires charisma, strategy games require wisdom, and so on.) If the PCs lose the game, the slime gets very smug about it and proclaims them to be brainless newbies. Mentioning the irony of it calling someone brainless will get him angry. If the PCs win the game, the slime gets very angry about it and proclaims them to be cheating scrubs and demands a rematch. The slime is very very easily provoked into arguing for hours about the best strategy for any game in particular (it calls it 'the meta') and takes them very, very seriously. If at any point the argument of the PCs becomes something along the lines of "It's just a game", regardless of the context, the slime metaphorically explodes in anger, and then shortly thereafter literally explodes with anger. This allows the PCs to continue. Alternatively, after a full 3 hours of arguing with the PCs about The Meta, (during which a lot of arguments will be repeats of previous ones, regardless of what the PCs say) the slime will proclaim the PCs to be so completely trash that they're not even worth talking to and playing with, and demanding that they leave. (not in those exact words, most likely!) This will also allow the PCs to leave. (Added side note: Any PC brave or foolish enough to taste test the blue slime - pre or post explosion - will find that it tastes oddly sweet, and makes the PC in question feel energized... at least for an hour, and then they feel just a bit sleepy for an hour afterwards. If it's tasted pre-explosion, the slime may be slightly perturbed, but will continue with the above actions regardless unless repeatedly ingested, at which point it will skip to demanding the players leave - after all, trying to eat someone up while they're arguing with you is just plain rude.)
  32. A very large room that appears to be hosting a concert of a band of orcs (or suitable equivalent) playing extremely loud rock ballads, EDM music, and other such, regardless of the standard period music of the adventure. The difficulty isn't in finding the exit - it's plainly marked at the other side of the room - but in getting to it, pushing through a throng of drunk and rowdy concert goers while dealing with music so loud that you can feel it modifying your heartbeat through shear force. It's not deafening, though... more's the pity (?).
  33. A room containing one incredibly sweet looking individual (your choice of race, gender and so on - pick whatever your table would find most cute.) at an artist's table, with a door to the next floor on the other side. The individual turns out to be an artist, and would love to show you one of their sketchbooks - you don't have to look through it at all, simply say you're busy and move on, but they'll be very disheartened if you don't. If the PCs do look through, they find that the art is very very well drawn - but also that subject matter both impressively eclectic, and incredibly, ah... 'candid', if you catch my meaning. (It's up to you to decide which meaning would be most appropriate to your table. tread cautiously, and keep it funny!) It's not as if the drawings will cause madness akin to Cthulhu or anything, thankfully, but likely they wouldn't expect these kind of drawings from someone this cute. A compliment of their art will make the individual very very happy, but again, isn't necessary to pass through.
  34. A room covered in very obvious tile switches on the floor, with a sign reading "STEP TWO STEP TWO.", and faint dance music playing (in 2/4 time, importantly). The tiles are labeled with numbers 1 to 9, in a seemingly random order, though there is a path of 2s leading to the door. Stepping on the tiles at random leads to the tiles seemingly randomly flinging the PCs back to the entrance - it makes them hit the wall, but thankfully the wall is cushioned so as not to harm them. The trick is to step onto the tiles in time with the beat - the actual tiles stepped on doesn't matter, it's simply the timing. If the PCs decide to make their steps into funky dance moves, the room gives them a little extra bonus when they hit the exit door - namely, a well made outfit tailored just right for the PC in question, and perfectly appropriate for dancing in. (This outfit may end up modified slightly in style depending on the dance moves in particular used - in particular, performing an actual two step will garner a masterfully crafted outfit of appropriate style (What the appropriate style is depends, of course, on the kind of two step performed - there's more then one! Look it up!) that's suitable for enchantments.)
  35. A room with a sign in the middle reading 'REST STOP', with a set of lovely cushioned seats (or just cushions, if you prefer), one for each party member, set around a table with some well made jam and bread, alongside a pot of tea - just enough for one cup per member. If they have any pets or animal-like followers, there's also some appropriate food and drink for them. If the party doesn't like tea, or jam and bread, replace it with something they'd prefer. The door to the next floor is available at any point in time - The room itself is perfectly safe to take a short rest in, although perhaps a bit too small for people to lie down and sleep in without having to lie on top of one another. There's nothing particularly special about the food and drink presented, but it is quite well made and is enough to satisfy whatever hunger might be present, if any.
  36. An empty room with an ordinary locked door. The door can't be damaged and the lock can't be picked. The door is unlocked the second time an individual touches it.
  37. The party enter into a room only lit by a singular spotlight on an empty space in the middle of the room (this might freak the party out on its own). Once the party moves further into the room (be it into the spotlight or not) more light will turn on, revealing 4-5 wealthy looking nobles, businessmen or merchants. In front of the prior lit area is now a pedestal with a item on top. One of the men will say something along the lines of "Well, well, well... What do you bring into.... The Lions Den! What spectacular item do you think is worthy of our investment?" It's like the program Shark Tank, the party has to convince one of the merchants/nobles to buy their product. The problem is the product is something entirely useless; a small block of wood, a wet cloth, a tin cup with lots of dents. The merchants might take everything very serious and with a stone expression, they might take it as an insult that the party tries to pitch this worthless junk to them. Once the party convinces anyone of the merchants to invest in their product, a door will open behind that person.
  38. The party walk into a tavern. It's almost full, but there's a table or two with enough room for the party. In one end a stage is setup and what seems like a farmer is trying a few jokes - it's open mic night! The party, either all of them or just one person, needs to take to the stage and deliver a good joke. Be it a short one liner or a more elaborate story, they have to get a laugh out of the audience, which might prove a bit rough. Then a door will open at the other end of the room. If the party manages to get you, the DM, to actually laugh, award them with something - the patrons might toss a few gold coins, they might have a shop in town and offer the party a discount next time they stop by.
  39. It's a quite large room, or a forest clearing, whatever you feel like. On one side of the room is a large pile of huge stones, weirdly rectangular, each stone being approximately 4m x 2,1m x 1m and weighing about 20 tonnes. On the other side is a smaller, but still human-height stone with some Sylvan inscriptions. If they don't know Sylvan, a successful investigation/intelligence roll will let them know it's a set of instructions. On the smaller stone is also a somewhat washed out 'picture' depicting the structure they need to build. Yep - it's the Stonehenge, and they need to build it The hard part should not be figuring this out, but actually moving these heavy rocks - unless they have a Bear Totem Goliath Barbarian with 24 STR or something, they can't really move the stones weighing 20 tonnes. Maybe the rogue got some rope and pullies, maybe they got a 10 foot pole to use as a leverage, maybe the mage got some useful spell - using fireball to explode the stones up (they are either hardy enough or indestructible), or of they have no idea, a set of good strength rolls should be enough. Once they've set it up, a druid will come and thank them for their service, and show them the way onwards.
  40. The door to the room has "Little Shop of Horticulture" written on it. When the party walks inside they see a massive store with all kinds of plants. In the center of the room is a giant Venus flytrap that keeps repeating "FEED ME SEYMOUR" The shopkeeper is a dick and won't let them leave without buying one of the most expensive items in the store, but he also has a name tag that says Seymour. If he's feed to the fly trap the party can leave.
  41. A goblin's birthday party. In the center of this room is a small crudely made birthday cake sitting atop it a table. 1d4+1 goblins surround it, one of which is wearing a poorly made construction paper party hat. Along one edge of the wall is a table containing gifts (things from the trinket list) from each goblin in the room. Across the room is a door to the next floor. The goblins will want the players to stay and celebrate with them and be sad if they leave.
  42. The room is filled with 100 cats, and one of the cats is speaking common to the other cats, gossiping about the adventurers that have arrived on the floor, maybe insulting them a little. The common speaking cat mentions they know where the key to the door to the next floor is but would never tell a bunch of idiots like this group. Common speaking cat doesn't know they are speaking common, thinks they are speaking cat. It is difficult to tell which cat is speaking common since they all move their mouths the same way and are constantly moving. Cat's can be interrogated via speak with animals, to provide advice as to what the common speaking cat sounds like. Perhaps threatening to start killing cats to blackmail the common speaking cat could work as well. If group suggests starting to intimidate random cats, have them roll D100 and choose a random number, if that number happens to be rolled, then they grabbed the correct cat. Key is adhered to the common speaking cats furry belly and can be inserted into the door which has stairs leading to the floor above.
submitted by Solucioneador to d100 [link] [comments]

The change shortage and my Casino visit yesterday.

I visited Meadows Casino yesterday, just south of Pittsburgh, PA. The automated machines in which you deposit your slot ticket to receive your money were not giving loose change. And because of the incredible greed of the casino industry, the payout was of course rounded down to the nearest dollar, instead of up. Do you believe the change shortage has been designed to, in fact, move us closer to an all digital currency?
submitted by iKe-Tyson to conspiracy_commons [link] [comments]

Alcohol, Tobacco and Firearms OR Fluffy's Birthday Party

Saturday, December 18th
I wake up and my back is fucking killing me. Megan closed the spa last night and she's quitting her (shitty) second job and her last day is Saturday so she's gone in early to get everything wrapped up and her exit interview. I decide to clean up my garage a bit and get some work done around the house. The morning starts off with some eggs and breakfast sausage with a tall glass of simply grapefruit. Life isn't great, but it could be a lot worse.
We are all having a little chat about life, weekends and women as I move charcoal and my dads tools around the garage when suddenly my good buddeh u/fluffy_butternut tells everyone that regular women are not damaged enough for me to enjoy. Not only is this HIGHLY insulting to me, but it reflects poorly on Megan as well.
rewind to several months before
Mrs. Fluffy emailed the whole reddit gang and told us we are invited to a surprise birthday party for the big guy. She gave us instructions/time/place, etc and everything. She did a TON of work to plan this and it shows. I was under the gun at the courthouse with a trial and I wasn't able to commit to the event and all of us have stuff going on so the odds of anyone being able to make it were not good. However, I kept her email, and her cell number on a burner.
cut to present
https://www.youtube.com/watch?v=cyLdtG7KZvw
Did he really go there? He really went there. It's fucking on like Donkey Kong. I pull out a burner and send a message to Mrs. Fluffy asking her if the plans are still the same. She tells me when he will be arriving at the venue and I tell her I'm gonna make a big fucking scene. She is ecstatic at this idea.
I grab my packed bag from the closet and jump in the F350. I grab two organic bean to bar 88% endangered species chocolate bars for Megan and I stop by her work. She's busy, so I leave the chocolate for her at her station. I give her co-worker a note to hand to her when she gets out.
"Dear Megan, out for revenge. Back tomorrow - Will."
I start driving to MSY and traffic down I-10 isn't bad for a saturday. I phone Delta on the way there and book tickets for the flight. The only thing available is MD88 service connecting in Laguardia. In First. Being no stranger to the slightly elevated service and highly elevated price business model, I book the flight. I'm a little early so I make my way to the nearly brand new Delta Sky Club at MSY. It's new, the gumbo is tasty, the wifi is fast. Life isn't bad. Until I get the phone call from Megan.
Me: Hi sweetie
Megan: what the fuck does "out for revenge mean?"
Me: It means I'm out for revenge. I gotta do some things.
Megan: What things? We're supposed to have dinner with my brother tomorrow night!
Me: Uh. It's a long story. How was your exit interview?
Megan: It was fine. I'm leaving early today.
Me: Did you go back to your station yet?
Megan: No
Me: You should stop there again before you leave.
Megan: Why?
The airport PA screeches boarding announcement for my flight.
Me: They're calling my flight. I gotta run.
Megan: Flight? What?
Me: Gotta hop. Buy potatoes. See you tomorrow night!
I hang up and hightail it for the gate. I pop in and see the pilots before we leave and ask them what are the odds we get 31 via the expressway today. He says he was just loading it into the box. I tell him the last time I did 31 via the expressway into LGA at the Delta Museum sim, it was not good. In fact it was the worst thing to hit new york since a bunch of muslims on a tuesday in September. He laughs.
The ride into LGA is smooth as the HMG STG delivery schedule. New York is WINDY as fuck today and bumpy. I peer out the window of the left side of the plane and I get a beautiful close up photo of the statue of liberty and Ellis island. Wait. We're supposed to get 31 via the expressway. We should be on the localizer for LGA runway 4. That puts us right over my aunts place in Bay Ridge looking at the Verazanno. We're not getting 31, they're probably going to take us up over central park, back over da bronx and then in via 22.
Sure enough, we land on 22 and I ask the pilots what happened and they said the winds shifted and they had to turn the airport around. Eh, no biggie. I've seen it once, I'll see it again. It's a great approach to fly and if you ever get to experience it, it's fucking magical.
We land at LGA a few minutes late and the weather is cold, crisp and windy. I have a short connection but I head to the LGA sky club in terminal D. Life is good. I crack the laptop and do some work and as I close the laptop as they call my flight I see the very beginnings of light snow. I'm from Louisiana. I've never seen snow before. This scares me. I walk to the gate and I board in group 1 and take my first class seat. The plane is half empty. I walk up and chat with the pilots and they tell me that with the snow we are going to deice with type 1 fluid and anti ice with type 4 fluid. We will be a little delayed. As I gaze out the window from my seat, it's snowing and blowing even more.
Ten minutes later, the boarding door closes and we start to push back. Conditions have worsened significantly. We can't see the next plane in front of us, things have turned into not quite whiteout but very concerning to this southern boy. The pilots tell us we are number 3 for the deicing truck and I gaze out onto the runway.
It's whiter than an Ohio MAGA rally.
Fuck me to tears.
We deice as I check the weather in Pittsburgh. Rain/Freezing rain/Snow/wintry mix. I've never driven in snow. Fuck. Pucker factor increasing. I pull out my burner and send a message to Mrs. Fluffy and tell her I'm at the deice pad and will be there soon. We have a bumpy ride all the way across Pennsylvania and land about 30 minutes late. Hertz has me in the presidents circle but there is not a single car with local plates.
I downgrade to a 2020 white Toyota Corolla since it's the only thing with PA plates on it and I hightail it to the venue. I talk to the waitstaff and tell them I'm crashing the party and ask them to get me a tray and a vest with a nametag. The staff is laughing their ass off at my idea. I message Mrs. Fluffy and she thinks the idea is HYSTERICAL. She can't wait. I tell her I'll be there at 645.
T minus 60 minutes until Fluffy Arrival
I've never been to this part of Pennsylvania. To be honest, I am a Philly guy. The people there are angry, drunken, profane and love cheese steaks. They're my kind of people. I've never been to a Sheetz or Primanti Brothers. However, fluffy tells me some stories about how he and his wife have a good time over at the meadows. I have NEVER been to a racino before, and ever since I was nearly arrested at Wynn Las Vegas - I've been a little scared. However, it's just down the road and as some of you know, I just came into a shit ton of money.
This is not going to end well.
I drive down interstate 79 and whip into the north parking garage at The Meadows.
My pre-packed bag has four days of clothes, underwear, socks and PJ's, two kruggerands and $10,000 in cash just in case i need to flee the country. I pull out the ten dimes and make my way into the racino. The Meadows is HUGE. I get past the security checkpoint and walk around and I don't see any table games. I see a large well appointed poker room and see two craps tables working at the other end of the hall. I have no idea what table limits or odds are.
I saunter up to the table.
Me: How's the temperature guys?
Degen1: Eh it's up and down.
Me: As long as it's not as cold as outside amirte?
Degen2: haha yeah yinz been outside today? freezing rain and that!
Me: I don't know these words but whatever.
The point is on 6.
I drop $10,000 on the table.
Me: Change only. Gimme 1 small and 9 thousands.
Pit Boss: do you have a players club card?
Me: never played here before, don't worry about it for now.
Pit Boss: Okay!
The dice come out, it hits jimmy hicks and the dealers pay out all the bets. I look at the table, the minimums are $5 and everyone has pass line and numbers. NOBODY has true odds. Fuck it. Time to show them how it's done.
I drop $10 on the pass line.
Dice are out. Point is four. I look up and down the table and nobody is making odds bets. I look down at my rack and drop $100 behind my bet.
Dice come out. Six hard.
Me: Hey pit boss! How much can I put behind the line?
Pit Boss: We'll let you go to 10x, so we can take $100 on your pass line. It looks like you got $100 there but we'd count it out and if you were over we'll give you the extra back.
Me: solid, thanks!
I look down at my watch. Fluffy is due to arrive at 1900hrs. I told Mrs. I would be there at 1845. It's 15 minutes to drive from the garage to the party which means I need to be on the highway at 1830 which means I need to be out of the casino and cashed out and walking to the garage by 1825. She sends me a message asking me where I'm at. I tell her I'm at the meadows and.....fuck it's 1821.
Fuck it. Go big or go home.
I take my pass line up to $500 and shove $5000 behind the line. Everyone at the table is looking at me funny. I give $2400 to the dealers and tell them to split me the 6/8.
Pit Boss: are you SURE you don't want a players club card?
Me: no time! throw them bones!
The whip slides the dice over to the fella next to me. He throws.
Dealer: Four hard, four the hard way, four.
Everyone at the table is looking at me funny. My $500 pass line bet has paid even money. The $5000 behind the line pays true odds on a 4, at 2:1. I look down at my watch. 1829. The dealers are stacking and distributing chips with a fervor.
Me: Take down my 6/8 and color me up.
Dealer: You got it boss!
As they color up my chips, I tell Mrs. fluffy I just won a ton of money at the meadows and I'm cashing out now. I take a $100 chip, hold it up and ask if the dealers want to play it or drop it
Dealer: It's up to you man, we don't mind.
I plant the chip down on the pass line and tell them put half on the pass line ferda boys, drop the other half. They all LITERALLY clap and thank me.
Me: One more thing, where's the cashier?
They point me to the cage with the aplomb of a new airport ramper. I leave the casino with a giant wad of cash bulging in my jeans. There's no line and they count out all my cash quickly. I look down at my watch as she's counting out the last of the small bills. 1835.
Fuck. I'm going to be late. I hate being late. I jog out to the north garage and hightail it back up interstate 79.
I have never driven in snow, at night, or for that matter driven in Pennsylvania before until now. It's snowing, it's dark, the speed limit is 55 and I am the SLOWEST guy in the right lane at 80 and people are passing me going WTF ARE YOU DOING GET OFF THE ROAD judging by the horns and the flashing headlights. I am HAULING ass back up to the venue and I park the Toyota in a handicapped spot as I race into the venue. I find Harriet, the party planner she hands me a vest with a nametag.
My transition from Will the gun dealer to Mario the waiter will completed as soon as he arrives. I get fluffy's favorite drink and a plate of some food set up on a tray and I hide in the back waiting for his arrival. Here's a photo. https://imgur.com/yZP2FuI
As if it were choreographed to the minute, Mrs. Fluffy walks him in the front door at 7PM to a room full of people as a birthday surprise. He had not seen it coming. He begins making the rounds seeing everyone and saying hello. It's a big party so it takes some time. I hang back for a few minutes and let him do his thing and I give my phone to one of his friends and tell them to get this next part on video as I put on the vest and adjust the nametag.
Friendo: Sure thing "mario"
Me: shut up and just do some good camera work!
I take the tray of beverage and minature charcuterie plate over to fluffy as he's greeting the party guests and sneak up behind him. He's taking his grand old time working the room. In my best italian Pittsburgh native accent I can muster, I'm holding the tray and I walk in front of him and put on a great big smile.
Me: Can I get yinz something to drink? Or some charcuterie and that?
Fluffy: .......
(I now feign anger)
Me: OR IS THIS FOOD AND BEVERAGE NOT DAMAGED ENOUGH FOR YOUR LIKING?!?!?!??!?!?! YOU FAT DIABETIC OLD FUCK!
Fluffy: What.....are you.........doing here?
Me: Mrs told us about it and I figured I should give you a hard time after your comments this morning. Would you like some food? You know, airplane noises make the food taste better. Or are you a little too old for that? Lets give it a try!
(I grab a carrot stick and fly it into his face by making very loud airplane noises in a ballroom full of fluffy's closest friends and family making a gigantic scene with people wondering is this a joke or what horrors are about to come next. No, this is not a joke, this really happened. Ask anyone who was there.)
Fluffy: I'm good thanks
Me: you sure? (more airplane noises followed by a carrot slice raping his mouth)
Fluffy is shocked and awed. I tell him to go work the room and to have a happy birthday party. There's an open bar and I help myself to a double ginger ale, neat.
I find some millennials and we chat about Hawaiian shirts and stuff and they think my comedy is HILARIOUS. Unlike most of reddit. Fluffy saunters over and we chat some more and he's wondering WTF. I told him the wife planned it all months in advance.
Fluffy: You know u/xxxwirtydhorexxx is here.
Me: That's really funny.
Fluffy: No, he's really here.
Me: Bullshit. Then where is he?
Fluffy: He's right in front of you, 12 o'clock.
I don't see him. Then I look down and there's a guy in a boonie hat. I didn't recognize him without the dress.
Me: Oh dear god. He's really here isn't he?
Wirty gets up and walks over and he's like HI! I THOUGHT IT WAS YOU!
We have a bunch of really really awkward conversation that involves him inviting me to sit next to him and me running over to Mrs. Fluffy asking her to save me from wirty. She finds a spot at her table by her kids for me.
I forget his present, even though his wife said no presents and there's a table full of booze, scratchers, and gun stuff. I drive back up to the hotel to grab it and give it to him. He has no idea what it is. You all should ask him about it. I give it to him and Wirty starts complaining about normies.
Fluffy: Where are you staying?
Me: The Hilton just down the street
Fluffy: Oh, the one on the top of the hill?
Me: That's why it's the HILL-ton.
Everyone groans. Me and wirty talk and he weirds me out and demands to stand next to me in the group photo. I tell more jokes and the millenial group loves me. We close the place down and head back to fluffy's hotel.
BOY HOWDY LET ME TELL YOU.........if you thought MY stories were longwinded and pointless you have not met some of fluffy's friends! His local raconteur buddy was telling us at 145AM his story about being fucked by the Virginia state police for speeding. Yeah. I dump him off at his hotel and I head back up to my room. It's 3AM by the time I shower and sleep.
SUNDAY JANUARY 19TH 2020
My alarm wakes me up at 9AM. My back is killing me. My head is pounding. It's 21 degrees outside. Fuck this noise. I go back to sleep.
The hotel phone rings.
Me: Go for Hayden
Operator: I have a fluffy butternut on the phone for you.
Me: Go ahead and connect us
Operator: Thank you
(sound of dial tone)
I'm not making this up. I grab my phone and call fluffy and we have brunch at the meadows with the mrs. It's fun, we talk guns, life, liberty and the pursuit of extra sides of marinara.
I hang out with them at the slot machines until it's time to head to the airport. I gas up at the sheetz next to the racetrack and I fly back home in coach since my status on delta is radioactive dirt. The incoming flight is late from Atlanta which means we leave late for Atlanta and i get back home 2.5 hours later than I expected.
Laundry is running and I am unpacking as Megan walks in the door.
Me: Hi!
Megan: Hi. Back from revenge so soon?
Me: Yeah. I'm actually late. How was dinner with your brother?
Megan: Good. He took me to olive garden. So tell me what was so important you had to go out for revenge and come back the next day?
(I tell her the story)
Megan: Wait a minute. Your friend insulted you as a joke, so you bought a last minute first class ticket to new york and pennsylvania to fly to his surprise birthday party to yell at him in person, in january in 21 degree weather?
Me: Yeah.
Megan: Why would you do that?
Me: Well he said that you're damaged goods. He wasn't insulting me, he was insulting you. I didn't like that.
Megan: You cannot be serious.
Me: I am serious.
Megan: and don't call you Shirley?
Me: You're weird.
Megan: I'm not the one that just flew across the country to go "out for revenge", and I'm the weird one?
Me: (goofy smile)
Megan: (goofy laughter)
Have a lovely holiday weekend everyone!
submitted by FCattheOG to guns [link] [comments]

Weclub Sportsbook Online Betting Malaysia - Malaysia Best Online Betting Platform

Weclub Sportsbook Online Betting Malaysia - Malaysia Best Online Betting Platform

https://preview.redd.it/1x60aib7gla41.jpg?width=572&format=pjpg&auto=webp&s=1e820f08e992fee19e4e572998bf423bbecf804b
Las Vegas means “The Meadows” if we were to translate it from the original Spanish word, Las Vegas is, in fact, a name got from a caravan of Mexican traders. Back then Las Vegas was founded as a resting point along the trade route to Los Angeles. These days, Las Vegas is the synonymous name for casinos city which has indirectly cast the “Premium standard” for all Casinos to follow. As for digital casino platform, some may have heard of the fore inventor & provider no other than NETEND gaming founded in 1997. Ever Since the evolution of online casino has quickly evolved into the new and exciting virtual arena until these days.
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submitted by weclub to u/weclub [link] [comments]

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